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Shard of Air | |||
Role | Elemental, Manipulation | ||
Total XP for Level 2 | 1000 | Level 2 Bonus | Magic +2 |
Total XP for Level 3 | 2000 | Level 3 Bonus | Magic +4 |
Gust (Flush) | Deal magical damage to a single target for the total amount of the cards plus magical bonus. Place a card into the field for no effect. | ||
Firestorm (E. S. Flush) | Other player must have the Shard of Fire. Deal magical damage to a single target for the total amount of all cards plus both players magical bonuses. If the target is survives, both players place a card into the field for no effect. If the target is defeated, draw a card. | ||
Gust (Straight) | Deal magical damage to a single target for the total amount of the cards plus magical bonus. Place a card into the field for no effect. | ||
Dust Storm (E. S. Straight) | Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies are afflicted with affected with Blind for 1 turn. | ||
Tornado (3 of a Kind) | Deal magical damage to all enemies for the total amount of the cards plus magical bonus. All allies place a card into the field for no effect. | ||
Monsoon (E.S. 3 of a Kind) | Other Player must have the Shard of Water Equipped. Deal magical damage to all enemies for the total amount of the cards plus both players’ magical bonuses. All allies draw 2 cards and place 1 into their fields for no effect. |
Harnessing the knowledge of Talges, the Shard of Air is a powerful entity that can deal powerful damage and aid allies with every move.
The Shard of Air combines with three of the other Elemental Shards through Elemental Synchronization. The Shard of Fire, the Shard of Water, and the Shard of Earth combine with the Shard of Air to provide powerful abilities. The Shard of Air utilizes Magical Power, so any other Shard that enhances that is preferred.
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