An Interactive Novel

Sunshire Alley

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You’ve been asked by a representative from Shorrek, Papis Horishek, to assist him in cleaning up the vagrants and vagabonds that have started to rise up in the alleys of Sunshire. These unclean and raucous citizens are prepared to tear down the city unless they are quelled quickly. Though the mission is simple, Papis has made it clear that he wants to discover what is driving their anger and will to riot, feeling that something or someone could be provoking them.

The Alley Entrance

Papis Joins the Party (NPCs act similar to enemies. Consult the rules for more information: Rules and Systems)

 

Papis leads the way into the alleys with you close behind him. You look out to see a large pyre behind several crudely constructed wooden barriers. To your left, you see an open path, but can see a rough band of those you are searching for and to the right, you see the same thing. The amount of unfavorable and deplorable individuals might be a bit much for you and Papis to handle.

 

“There isn’t a good way to go,” announces Papis as he looks back at you. “We can either scale this barrier, or head down the alley in either direction.”

 

As he looks back at you, three of the unsavory characters you are looking for charge out from down the left path. They're wearing scraps for clothing and wielding rusty shivs for weapons. They snarl and shout while leaping forward to attack.

 

Commence Battle with Vagrant x 3

 

“What a waste,” says Papis while turning his head. The bodies of your victims are on the ground in the center of the path with blood pouring from their wounds, staining the dusty ground of the alley. “Come on, we've got a job to do. Which way do you want to go?”

 

Down the Left Path

 

Scale the barrier and into the center path.

 

Down the Right Path

The Left Path

You travel down the left path and into the next area. As you walk into the area, your eyes are immediately drawn to three unsavory characters. They appear the same as the ones that you just downed, wearing rags for clothes and carrying small, rusty shivs. The three vagrants waste little time and attack you.

 

Commence Battle with Vagrant x 3

 

The vagrants fall to the ground, bleeding out after suffering from the full might of your weapons and magic. “Who is forcing you to do this!?” shouts Papis as he grabs the lapel of one of the Vagrants.

 

The Vagrant looks up and starts to mutter something, but dies with Papis clinging to his rags. Papis shakes his head and drops his lifeless body to the ground with a loud and uneventful thud. “Come on,” he states with a very annoyed tone while motioning for you to follow him down the path.

 

He leads the way as you continue down the path to find more of the unsavory characters waiting for you, all leaning against the walls of the alley. Though they appear to be slightly tougher from afar, Papis still scoffs at their presence and draws his sword before pointing it at them. "You will all taste the cold steel of my blade tonight, swine," he states loudly as the two men come off the alley wall and approach, ready to strike.

 

Commence Battle with Vagabond x 2

 

As the two vagabonds fall to the ground, you look to your left see a small crate with a barely functional weapon in it.

 

Acquire one of the following: Rusty Dagger, Rusty Sword, Rusty Spear

 

Papis stands still and looks out to see two paths. To his right, a large wooden barrier is protecting the way to area with the large pyre that you saw when you came into the alley. Straight ahead, he sees more unsavory individuals that you can deal with.

 

Which direction will you head?

 

Cross the Barrier toward the Pyre.

 

Continue along the path.

Over the Center Barricade

You head into the center path, climbing over the barrier and landing on the other side. As you leap down, you fall and roll a bit, landing on a crate and knocking the wind out of you.

 

Discard all cards from the field.

 

It takes you a moment, but you open your eyes and raise up to a seated position. You can see several of the men you've been sent after standing around a large pyre, chanting and screaming at one another. Papis, shaking his head beside you, looks at them with a look of disgust as they appear to be quite unclean and uncivilized. He stands up first with you following. The deplorable men around the fire take note of the rustling and turn to face you. They draw their weapons and stare at you, giving you enough time to grab your weapon.

 

Place one card into the field for no effect.

 

You stare at one another for a moment until one of the vagrants screams, alerting the others to charge toward you.

 

Commence Battle with Vagrant x 6

 

The six vagrants fall over with two falling into the fire. Their screams echo off the walls around you for a brief moment, only to be silenced by the fire extinguishing their lives. Behind the tall pyre, six more unruly citizens are keeping an eye on you. As their comrades have fallen, they waste little time and run at you with their rusty weapons drawn.

 

Commence Battle with Vagrant x 6

 

The vagrants are all defeated and you walk around the area. Behind one of bodies, you notice a small crate that might possess a usable weapon.

 

Acquire one of the following: Fallen Branch, Fallen Stick, Crooked Bow

 

You’re left with only one option, as the walls are not climbable from this side. Your only move is to move forward, toward what looks to be a very large building.

 

You follow the path and find yourself standing in front of a large building with an open cellar. Outside the cellar, four men are standing there with weapons, obviously guarding whatever is inside the cellar. Upon seeing you, they grab their weapons and attack.

 

Commence Battle with Vagabond x 4

 

The men guarding the cellar are cast aside, leaving you easy access. You reach forward and pull open the wooden doors, revealing a large set of wooden stairs and an immense, stagnant aroma. You step back and cover your face, waving your hand in front of you while trying to maintain your composure. "I can't tell if that aroma is on purpose," says a grossed out Papis. "It doesn't smell like waste."

 

He grins before shaking his head and motioning toward the stairs. You pause for a moment and adjust to the smell before placing your foot on the wooden stairs before you. You place your other on them once you're confident in the integrity of the wood and head down into the cellar. Once in the cellar, you look around the room to find several candles illuminating the room. Shelves line the walls with each level covered by glass vessels, books, tomes, scrolls, and other items.

 

In the center of the room, a table is positioned with a large map on it. Papis walks up to it slowly. The map, hand drawn to depict the continent of Cuor, shows all of the kingdoms, cities, and landmarks prominently. He sees the Kingdom of Shorrek, where he’s from, as well as Teardret, the Magical Duchy on the other side of a dense mountain ridge.

 

“I didn’t imagine you would make it here so quick,” announces a deep, bellowing voice from behind one of the bookshelves. Emerging from the shadows, a tall, thick man appears carrying a large axe. His beard is thick and hangs down to his waist while his clothes are well kept and clean. “Prince Horishek. I imagined your father would send someone but I didn’t think he’d send his own son to the slaughter.”

 

Papis stares at the man as he holds onto his sword and shield. “Earl Barilli,” he says slowly, keeping his eyes trained on his foe. “To what do I owe the pleasure?”

 

The Earl smirks as he grips his axe with the blade against the ground, dragging it against the stone floor. “Your father’s control of this end of the continent is about to come to an violent end,” the Earl states sternly. He picks up his axe and grips it with both hands. “For far too long, the nobility have bowed willfully to the might of Shorrek. The nobility of Dorries is willing to stand up to him and send him a message: we will no longer bow in servitude.” The large Earl walks toward Papis slowly with his blade drawn. Papis readies his shield and his sword, expecting the large man to swing his axe at any second. “What better message to send than his only son’s head on a pike!”

 

Commence Battle with Earl Barilli, Vagabond x 4

 

Papis holds his blade to the throat of the defeated Earl, wasting little time and burying it into his windpipe. The blade pierced the Earl’s skin and blood filled his throat. Papis stares into the eyes of the defeated Earl, watching him drown on his own blood. Within minutes, the life of the Earl fades away and his body goes limp, with his soul leaving for the halls of Vesya.

 

Papis leans down and picks up the large axe and examines it. It's made of copper and appears to be somewhat useful, though not to Papis. He holds it in his right hand before tossing it to you, offering it up as a prize for your work.

 

Acquire: Copper Axe.

 

“Thank you for your help. The Confederation of Small Kingdoms, as well as the Kingdom of Shorrek, is in your debt. I’ll make sure to come find you if I have anything else that is a bit more lucrative for you.”

 

All Players gain 200 Gold.

 

All Players earn 200 Shard Experience.

 

Scenario Complete. Visit the Store

The Right Path

You walk along the right path, following the path to find three men waiting for you. They’re swinging clubs and destroying walls, but as you arrive, they turn their attention toward you.

 

Commence Battle with Vagrant x 3

 

You defeat the three vagrants with relative ease, not breaking a sweat or even having to show off just how strong you really are. You toss their bodies to the side before continuing along the path unabated.

 

You continue along the right path, finding your way to a very dimly lit corridor. To your left, you can see the large pyre shooting into the air while ahead of you, you can see that the path continues.

 

You look to your right, noticing a woman sitting alone behind some crates. Papis walks up to her and kneels down, looking her in the eyes as a sense of panic fills her eyes “Prince Horishek, you have to stop this,” she pleads as she looks up at Papis.

 

“That’s why we’re here,” replies Papis. “Please, can you get to safety?”

 

She nods as she points back to her home. The windows have been shattered out of it from the Vagrants and Vagabonds while the stones that formed the walls have been knocked loose. “Get inside and stay safe. This will all be over soon.”

 

The woman wastes little time and walks away from Papis, entering her home and looking back at him. As she walks into the house, three Vagrants run from the down the path and point at the woman. “There she is!” one of them screams as they run toward the door. Papis leaps in the path and engages the Vagrants, protecting the woman before they could reach her.

 

Commence Battle with Vagrant x 3

 

The woman makes it to safety and the vagrants are dealt with indiscriminately. Papis looks back at you and nods as you look ahead at the path. You can travel forward down the right path or you can elect to climb over the barricade toward the Pyre.

 

Continue down the Right Path

 

Climb over the Barricade

Continuing Along the Left Path

You continue along the left path, following Papis as you kill all of the unruly citizens who have risen up against the magistrate of Sunshire and the Confederation of Small Kingdoms. The threat is still great as you move into the area, finding five people rioting.

 

Commence Battle with Vagabond x 2 and Vagrant x 3

 

The mercenaries have fallen to the ground, silenced by your immense might. You look out to see that the path turns, leading toward the center.

 

You follow the path and find yourself standing in front of a large building with an open cellar. Outside the cellar, four men are standing there with weapons, obviously guarding whatever is inside the cellar. Upon seeing you, they grab their weapons and attack.

 

Commence Battle with Vagabond x 4

 

The men guarding the cellar are cast aside, leaving you easy access. You reach forward and pull open the wooden doors, revealing a large set of wooden stairs and an immense, stagnant aroma. You step back and cover your face, waving your hand in front of you while trying to maintain your composure. "I can't tell if that aroma is on purpose," says a grossed out Papis. "It doesn't smell like waste."

 

He grins before shaking his head and motioning toward the stairs. You pause for a moment and adjust to the smell before placing your foot on the wooden stairs before you. You place your other on them once you're confident in the integrity of the wood and head down into the cellar. Once in the cellar, you look around the room to find several candles illuminating the room. Shelves line the walls with each level covered by glass vessels, books, tomes, scrolls, and other items.

 

In the center of the room, a table is positioned with a large map on it. Papis walks up to it slowly. The map, hand drawn to depict the continent of Cuor, shows all of the kingdoms, cities, and landmarks prominently. He sees the Kingdom of Shorrek, where he’s from, as well as Teardret, the Magical Duchy on the other side of a dense mountain ridge.

 

“I didn’t imagine you would make it here so quick,” announces a deep, bellowing voice from behind one of the bookshelves. Emerging from the shadows, a tall, thick man appears carrying a large axe. His beard is thick and hangs down to his waist while his clothes are well kept and clean. “Prince Horishek. I imagined your father would send someone but I didn’t think he’d send his own son to the slaughter.”

 

Papis stares at the man as he holds onto his sword and shield. “Earl Barilli,” he says slowly, keeping his eyes trained on his foe. “To what do I owe the pleasure?”

 

The Earl smirks as he grips his axe with the blade against the ground, dragging it against the stone floor. “Your father’s control of this end of the continent is about to come to an violent end,” the Earl states sternly. He picks up his axe and grips it with both hands. “For far too long, the nobility have bowed willfully to the might of Shorrek. The nobility of Dorries is willing to stand up to him and send him a message: we will no longer bow in servitude.” The large Earl walks toward Papis slowly with his blade drawn. Papis readies his shield and his sword, expecting the large man to swing his axe at any second. “What better message to send than his only son’s head on a pike!”

 

Commence Battle with Earl Barilli, Vagabond x 4

 

Papis holds his blade to the throat of the defeated Earl, wasting little time and burying it into his windpipe. The blade pierced the Earl’s skin and blood filled his throat. Papis stares into the eyes of the defeated Earl, watching him drown on his own blood. Within minutes, the life of the Earl fades away and his body goes limp, with his soul leaving for the halls of Vesya.

 

Papis leans down and picks up the large axe and examines it. It's made of copper and appears to be somewhat useful, though not to Papis. He holds it in his right hand before tossing it to you, offering it up as a prize for your work.

 

Acquire: Copper Axe.

 

“Thank you for your help. The Confederation of Small Kingdoms, as well as the Kingdom of Shorrek, is in your debt. I’ll make sure to come find you if I have anything else that is a bit more lucrative for you.”

 

All Players gain 200 Gold.

 

All Players earn 200 Shard Experience.

 

Scenario Complete. Visit the Store

Continuing Along the Right Path

As you continue down the dimly lit right path, you see another dimly lit area. Once inside, four Vagabonds come from the shadows and ambush you.

 

Commence Battle with Vagabond x 4

 

The four Vagabonds have fallen to the side, leaving you with only one path to take. You see the path curving in to the center, leading you to the end of the line. You follow the path and find yourself standing in front of a large building with an open cellar. Outside the cellar, four men are standing there with weapons, obviously guarding whatever is inside the cellar. Upon seeing you, they grab their weapons and attack.

 

Commence Battle with Vagabond x 4

 

The men guarding the cellar are cast aside, leaving you easy access. You reach forward and pull open the wooden doors, revealing a large set of wooden stairs and an immense, stagnant aroma. You step back and cover your face, waving your hand in front of you while trying to maintain your composure. "I can't tell if that aroma is on purpose," says a grossed out Papis. "It doesn't smell like waste."

 

He grins before shaking his head and motioning toward the stairs. You pause for a moment and adjust to the smell before placing your foot on the wooden stairs before you. You place your other on them once you're confident in the integrity of the wood and head down into the cellar. Once in the cellar, you look around the room to find several candles illuminating the room. Shelves line the walls with each level covered by glass vessels, books, tomes, scrolls, and other items.

 

In the center of the room, a table is positioned with a large map on it. Papis walks up to it slowly. The map, hand drawn to depict the continent of Cuor, shows all of the kingdoms, cities, and landmarks prominently. He sees the Kingdom of Shorrek, where he’s from, as well as Teardret, the Magical Duchy on the other side of a dense mountain ridge.

 

“I didn’t imagine you would make it here so quick,” announces a deep, bellowing voice from behind one of the bookshelves. Emerging from the shadows, a tall, thick man appears carrying a large axe. His beard is thick and hangs down to his waist while his clothes are well kept and clean. “Prince Horishek. I imagined your father would send someone but I didn’t think he’d send his own son to the slaughter.”

 

Papis stares at the man as he holds onto his sword and shield. “Earl Barilli,” he says slowly, keeping his eyes trained on his foe. “To what do I owe the pleasure?”

 

The Earl smirks as he grips his axe with the blade against the ground, dragging it against the stone floor. “Your father’s control of this end of the continent is about to come to an violent end,” the Earl states sternly. He picks up his axe and grips it with both hands. “For far too long, the nobility have bowed willfully to the might of Shorrek. The nobility of Dorries is willing to stand up to him and send him a message: we will no longer bow in servitude.” The large Earl walks toward Papis slowly with his blade drawn. Papis readies his shield and his sword, expecting the large man to swing his axe at any second. “What better message to send than his only son’s head on a pike!”

 

Commence Battle with Earl Barilli, Vagabond x 4

 

Papis holds his blade to the throat of the defeated Earl, wasting little time and burying it into his windpipe. The blade pierced the Earl’s skin and blood filled his throat. Papis stares into the eyes of the defeated Earl, watching him drown on his own blood. Within minutes, the life of the Earl fades away and his body goes limp, with his soul leaving for the halls of Vesya.

 

Papis leans down and picks up the large axe and examines it. It's made of copper and appears to be somewhat useful, though not to Papis. He holds it in his right hand before tossing it to you, offering it up as a prize for your work.

 

Acquire: Copper Axe.

 

“Thank you for your help. The Confederation of Small Kingdoms, as well as the Kingdom of Shorrek, is in your debt. I’ll make sure to come find you if I have anything else that is a bit more lucrative for you.”

 

All Players gain 200 Gold.

 

All Players earn 200 Shard Experience.

 

Scenario Complete. Visit the Store

Vagrant
Vagrant Minion
Hit Points Defense Physical Magic Speed
30 0 1 0 9
Shiv (14+) Deal physical damage to a single target for the total amount of the cards in the field plus physical bonus.
Vagabond
Vagabond Minion
Hit Points Defense Physical Magic Speed
50 0 2 0 7
Shiv (14+) Deal physical damage to a single target for the total amount of the cards in the field plus physical bonus.
Earl Barilli
Earl Barilli Boss
Hit Points Defense Physical Magic Speed
250 6 6 6 3
Slam (12+) Deal physical damage to a single target for the total amount of the cards plus physical bonus plus ten. Target is stunned and cannot draw a card next turn.
Invigorate (15+) Add the total amount of the cards plus physical bonus to Earl Barilli's physical bonus for the next turn. Only the lowest card in Earl Barilli's field is discarded.
Cleave (18+) Deal damage to all targets for the total amount of the cards plus physical bonus.
Papis
Papis Sunshire Alley NPC
Hit Points Defense Physical Magic Speed
110 2 3 0 5
Taunt (12+) Select a target for Papis. Target attacks Papis for the next three turns.
Shield Bash (15+) Select a target for Papis. Deal physical damage to the target for the total amount of the cards plus physical bonus. Target's PHY is lowered by 4 for the remainder of the encounter.

Visit the Store? Weapons Armor Items

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