The world of Dun-I is a treacherous place. It is one with men and women who will slit your throat for a small sack of gold. It is one with creatures that stalk the citizens of Dun-I. The Hunter’s Guild deals with the latter, employing the best hunters, mercenaries, and fighters to eliminate these animal and other non-human threats. With offers of gold, equipment, and even Shards, the Hunter’s Guild rewards all those who approach their boards in various cities and enter the connected Guild Halls throughout all of Dun-I.
The halls are all filled with trophies, the stuffed heads of the creatures that have been slain by the members of the guild. Wooden columns, floors, chairs, and tables fill an open area with the many trophies lining the walls. Brass plaques hang beneath each head with the name of the beast, along with the time of the kill and the hunter who completed the mark. At the far side of the room, a large bar where drinks are served and food is consumed in large quantities. Hunters of all walks of life make the Hunter’s Guild their home, spending time in the halls while waiting on the next mark.
At the first table, you see a woman wearing a pink tunic with light green trim and green pants that match. Her boots are brown, leather, with a pink trim to match the tunic. On her head, she wears a hat that is shaped like a triangle and comes to a point directly in front of her eyes. She looks at you as you walk in and turns to face you, leaning on a large spear while you walk past. “Looks like someone else is coming in to fend for the scraps,” she says with a snide demeanor as you walk by.
“Probably another feeble man who dreams much larger than his ability and prowess,” states a man to the table beside her. He is far larger than she is with two swords on his belt. Across his torso, a black vest reveals a very muscular, yet extremely hairy frame. His face possesses a very thick beard and a dark complexion. As you walk past the much smaller and dainty woman, he stands and looks you over while blocking your progress further. He looks you over, noticing the state of your weapons and armor and scoffs. “One hunt. That’s all you’ve got in you, runt. You won’t make it past your first mark.”
“I think it’d be a mistake to even remove a single piece of parchment from the board,” remarks the woman as she rises to her feet, still using the large spear to brace herself. “Should probably save all of those marks for those of us who are trained to handle them.”
The burly man crosses his arms and looks at you with a menacing gaze. “You’re probably right, Nymphera,” he says to the woman using her spear as a crutch.
“Probably right is not completely right,” announces a blonde haired man from a neighboring table. You turn to see the man with long blonde hair with a stark pale complexion staring at you. Though in the shadows, you see the white garb that he is wearing makes him stand out in the dark room. He stands and leans on the table before him. On his belt, a brown sash across his waist, you see two daggers with pristine wooden handles. His hair is restrained behind his head in a single bound. He peers toward the large man standing in your way and leans on his palms. “But everyone is welcome to join our ranks and even you, Diexxus, started right where they are standing.”
Diexxus, the very large man before you, looks over your shoulder at the man in the corner. He turns his nose up before stepping out of the way while the other man moves toward you. Diexxus sticks his massive arm out and points at the blonde man as he approaches. “Look here, Prule…”
“No you look, you big buffoon,” interrupts Prule, the man who has come to your aid. “Everyone is welcome to attempt to join our ranks and while the bulk of the men and women who walk through our doors don’t make it past the first hunt, they are still respected for trying. We will not shun anyone who wishes to take up the cause of the Hunter’s Guild: ridding Dun-I of the creatures that only exist to make life difficult.”
Diexxus steps forward toward Prule as he stands his ground. Prule places his hands on his daggers while Diexxus cracks his knuckles. The two men stare at each other intently as Nymphera walks between the two of them. “Gentlemen, I don’t believe the Huntmaster wants to clean the blood from the floors today.” You look on as the two men stand down with the beautiful woman in between them. Nymphera turns to face you and shakes her head in disbelief. “Prule is right. Everyone deserves a chance, whether warranted or not. Head up to the front and introduce yourself to the Huntmaster. He’ll get you started.”
The two men relax as you turn and walk away from them, heading straight for a small table in the far corner of the room. Once there, you see an older gentleman with a horseshoe hair cut, filled with more grey than brown hairs, and a unkempt beard sitting against the wall. He wears a pair of thin, metal glasses that fall down his nose as he looks across the table at you. Scattered pieces of parchment are strewn about the table as he tries his best to maintain organization. “Can I help you?” he asks while peering over the many pieces of parchment.
“These lads are here to take up a mark, huntmaster,” announces Prule as he walks up and places his hand on your shoulder.
The huntsmaster looks up from his parchment and eyes you closely. “First mark?” he asks, waiting for you to answer, which you do with a subtle nod. “Very well then. The board to your right holds all of the marks that the guild is responsible for. Take the parchment from the wall, kill the target and bring back proof of the kill to any of the hunter’s guilds throughout Dun-I, and then collect your reward. Typically the guild will reward all of it’s members in Gold, however we have been known to reward our members in other items of value provided by the contractor.”
You look at the man across the table as Prule pats you on the back. “Look, I’ll translate for you. People in Dun-I who happen to have a problem with some creature or foul beast contracts us to kill it. They pay us, and sometimes, we get some pretty neat loot from it as well.” Prule pauses and pulls out both of his ornate daggers, showing them to you as the light from above glistens off of the blades. “These were given to me for slaying a giant bear outside of Fierrak last year. I’ve always been a fan of daggers, but these are just fantastic. One of the local lords, a man who owned several fruit farms near the mountains near the pass to other end of the continent, was having his groves and employees ravaged by a giant bear. The Hunter’s Guild was contracted to eliminate the creature and I was the man who agreed to take out the mark. For my payment, I was offered a great deal of gold, but also, these two wonderful daggers.”
“Killing that beast paid far more than was deserved,” quips the huntmaster. “He was not ravaging the groves, but simply trying to eat and slaying any and all of the workers who were sent to handle him. A simple bear trap would’ve sufficed.”
“But that was not what the contractor required, huntmaster,” responds Prule defensively as he sheathes the two daggers. “It is not our job to debate the reasons for killing our marks, but to simply to kill our marks.”
You smirk as you turn to see the board. “Any of the hunts are available to you, recruit, but just know, only one can be undertaken at a time,” explains the huntmaster with Prule over your shoulder. “I would advise you take something simple to start with. Perhaps you should deal with the direwolf outside of Sunshire to start?”
Fang, a notorious creature, threatens the livestock of the farms around Sunshire. Leaving carcasses and corpses from animals ranging from small chickens to large bovine, Fang has developed a reputation for being a ruthless killer. You are tasked with eradicating the problem before his spree of carnage can destroy another farm.
Rattias, a plague carrying rat who resides in the sewers of Shorrek, has been marked to die for infecting the town’s grain supply. Several aristocrats, as well as a few of the town’s commoners, are all infected with an awful sickness. While the doctor’s are immensely busy keeping the citizens alive, the magistrate has been forced to contract with the Hunter’s Guild to remove the large, menacing rat from the city.
Cask, a foul crocodile who patrols the waters and marshes to the southeast of Sunshire, has been attacking merchant vessels and human transports. Traveling to Werz by water has become increasingly difficult due to this creature, and they desperately need the assistance of a group of adventurers or mercenaries to defeat this foe so commerce can commence uninhibited.
A foul, truffle digging warthog, Warlson, destroys the farms in the countryside of the Cuor continent. Regarded as being a crazed boar only out to find his delicious, underground treats, Warlson roams the surrounding farms with a crazed determination that is unmatched. With several crops being destroyed and potentially more that could come from this creature’s reign, you’ve been tasked by the Hunter’s Guild to rid the farms of this truffle seeking menace.
A large tiger, Presseles, roams the lands to the north of Sunshire. This tiger pounces and mauls travelers and merchants alike, slaughtering them and ripping their bodies to shreds. With merchants afraid to travel into or leave Sunshire, the economy is starting to stagnate and the magistrate of Sunshire requires the assistance adventurers or mercenaries to deal with this threat.
The alpha of the Yetis nestled around and on the Peroney Mountains, Hiermos is regarded throughout the area as one of the single most dangerous entities in Dun-I. The merchants who attempt to cross the mountain travel at their own peril, with the dangerous yetis ravaging any and all caravans they come across. Though rumors of him losing his stake in the clan have filled the city, doubting the strength and ability of the creature is perilous. The magistrate of Sunshire has contracted the Hunter’s Guild to remove the large beast from the mountain so that commerce can flow.
Emperor Sting, the largest scorpion in all of Dun-I, roams the deserts south of Merdool. Many hunters fall to the vicious beast with no one taking the parchment from the wall ever returning to take another hunt. One of the oldest marks in all of the guild, even the most experienced hunters tend to stay away from Emperor Sting. Take this mark at your own risk.