Shards are the lifeblood of By Gods and Kings, giving players access to unique abilities and powerful spells. The shards, part of a much longer stone, contain the knowledge of the Gods who created Dun-I. Equipping more than 3 shards at a single time will be far too much knowledge for a mortal to sustain at a single time, and will cause the user to go insane. Also, each Shard is unique, only one can exist in the game at a time.
Shard of the Adept |
Role |
Healer |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Magic +4 |
Resist Effect (Discard) |
Prevent a status effect from taking hold on an ally. |
Genius (Sacrifice) |
Your next magical ability has the damage or healing increased by the amount of the card sacrificed |
Shard of Air |
Role |
Elemental, Manipulation |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Gust (Flush) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. Place a card into the field for no effect. |
Firestorm (E. S. Flush) |
Other player must have the Shard of Fire. Deal magical damage to a single target for the total amount of all cards plus both players magical bonuses. If the target is survives, both players place a card into the field for no effect. If the target is defeated, draw a card. |
Gust (Straight) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. Place a card into the field for no effect. |
Dust Storm (E. S. Straight) |
Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies are afflicted with affected with Blind for 1 turn. |
Tornado (3 of a Kind) |
Deal magical damage to all enemies for the total amount of the cards plus magical bonus. All allies place a card into the field for no effect. |
Monsoon (E.S. 3 of a Kind) |
Other Player must have the Shard of Water Equipped. Deal magical damage to all enemies for the total amount of the cards plus both players' magical bonuses. All allies draw 2 cards and place 1 into their fields for no effect. |
Shard of Anger |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +6 |
Dual Wield (Equip) |
Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon. |
Follow-Up (Sacrifice) |
On the next basic attack, attack the enemy twice. The second attack only consists of the physical bonus as no new card is played into the field. |
Adjacent Strike (Flush) |
Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Physical bonus hits a second a target. |
Adjacent Strike (Straight) |
Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Physical bonus hits a second a target. |
Cataclysmic Strike (3 of a Kind) |
Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Target's field is discarded. |
Shard of the Arcane Guardian |
Role |
Shield, Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Magic +2 |
Taunt (Discard) |
Draw the next attack that is less than the amount of the card sacrificed. |
Taunting Flash (Flush) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. Enemy must attack you next turn. |
Taunting Blast (Straight) |
Deal magical damage to all enemies for the total amount of the cards plus magical bonus. Target enemy attacks you next turn. |
Threatening Eruption (3 of a Kind) |
Deal magical damage to all enemies for the total amount of the cards plus magical bonus.A single target attacks you next turn. |
Shard of the Assassin |
Role |
Manipulation, Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Speed +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Speed +4 |
Quick Strikes (Equip) |
Upon deploying an ability, leave a card in your field. Must have a dagger equipped. |
Shady Dealings (Flush) |
Target Ally draws a card. If the Shard of Illusions is equipped, all players draw a card. If the Shard of Cunning or the Shard of Deception is equipped, place a card in the field for no effect. |
Back-Alley Strike (Straight) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. If the Shard of Cunning, the Shard of Illusions, or the Shard of Deception is equipped, add your SPD to the overall damage. |
Thievery (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. If the Shard of Cunning or the Shard of Deception is equipped, take a card from the enemy's field and place it in your field. If the Shard of Illusions is equipped, all allies draw a card. |
Shard of the Berserker |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +4 |
Elemental Enhancement (Equip) |
If another player has an Elemental shard equipped, add 5 magical damage to your basic attacks. This ability can only be used once. Must have a Great Axe equipped. |
Follow-Up (Sacrifice) |
On the next basic attack, attack the enemy twice. The second attack only consists of the physical bonus as no new card is played into the field. |
Decapitation (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. If the target is defeated, take an additional turn. |
Shard of Blunt Fists |
Role |
Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Physical +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Physical +2 |
Focus (Sacrifice) |
Increase physical bonus for one turn by the amount of the card sacrificed. |
Enhance (Flush) |
Double the damage of your next basic attack. Place a card in the field with no effect. |
Enhance (Straight) |
Double the damage of your next basic attack. Place a card in the field with no effect. |
Insightful Strike (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. One card remains on the board. |
Shard of the Bulwark |
Role |
Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Defense +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Defense +5 |
Incite (Equip) |
All physical attacks performed draw the attack of the target for one turn. |
Fearless Defender (3 of a Kind) |
All enemies attack you for the remainder of the encounter. Defense is increased by 5 until the end of the encounter. |
Shard of the Cleric |
Role |
Healer |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Magic +5 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Magic +8 |
Flash Heal (Discard) |
Target recovers health equal to the total amount of the card discarded. No bonuses are applied. |
Heal (Sacrifice) |
Target Recovers HP equal to the total amount of the card sacrificed plus magical bonus. |
Shard of the Crusader |
Role |
Healer, Manipulative, Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Defense +2 HP +25 Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Defense +4 HP +50 Magic +4 |
Shield Ally (Sacrifice) |
Take the damage being dealt to another player up to the amount of the card |
Revive (Flush) |
Revive an ally. Their health is equal to the total amount of the cards plus magical bonus. |
Brilliance (Straight) |
Target ally draws two cards but must discard one. |
Irreverence (3 of a Kind) |
All allies draw two cards but must discard one. |
Shard of Cunning |
Role |
Manipulative |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Physical +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Physical +2 |
Extra Play (Equip) |
Can play two cards simultaneously each turn. Only one counts for damage. |
Steal (Flush) |
Take a card from an enemy's field and place it in an ally's field. |
Rearrange (Straight) |
Swap up to four cards from all ally's hands. No player can have more than five cards in their hand. |
Impromptu (3 of a Kind) |
All players draw up to five cards, not exceeding the maximum hand size. Select a player to take a turn out of sequence. Return to the next person in turn order after the completion of the turn. |
Shard of the Cursed |
Role |
Manipulative |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Magic +7 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Magic +10 |
Weaken (Equip) |
Reduce Defense by 5 (cannot go below 0). Reduce HP by 40 (cannot go below 0) |
Suppress (Sacrifice) |
Reduce Target's Physical Bonus by the total amount of the card sacrificed for 1 turn. |
Cripple (Discard) |
Reduce Target's Defense by the total amount of the card discarded for one turn for 1 turn. |
Shard of Deception |
Role |
Manipulative |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Magic +2 |
Extra Play (Equip) |
Can play two cards simultaneously each turn. Only one counts for damage. |
Quick Draw (Flush) |
Target ally draws a card. |
Sleight of Hand (Straight) |
Select a card in the field for each enemy and discard it. |
Unnatural Trickster (3 of a Kind) |
All enemies discard all cards in the field. |
Shard of the Defender |
Role |
Shield |
|
|
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Defense +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Defense +7 |
Valiance (Equip) |
Can use Defense for Physical Bonus instead of Physical for Basic Attacks. Must have Shield Equipped. |
Courageous Strike (Flush) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 10. One card remains in the field while the other two are discarded. |
Gallant Offensive (Straight) |
Deal physical damage to a single target for the total amount of the cards. The target is stunned and cannot deploy any abilities for one turn. |
Valorous Defender (3 of a Kind) |
Sacrifice HP upon commencing this move. Deal damage to all enemies for the total amount of the cards plus physical bonus plus the amount of hit points sacrificed. All enemies attack you for the remainder of the encounter. Skip your next turn. |
Shard of the Depraved |
Role |
Manipulative |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Defense +7 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Defense +10 |
Oppress (Equip) |
Reduce Physical and Magical Bonus by 5 (Both cannot go below 0) |
Migraine (Sacrifice) |
Reduce Target's Magic by the total amount of the card sacrificed for 1 turn. |
Suppress (Discard) |
Reduce Target's Physical Bonus by the total amount of the card discarded for 1 turn. |
Shard of the Devout |
Role |
Healer, Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Magic +2 |
Absorb (Sacrifice) |
Create a shield around a target to absorb all damage equal to the amount of the card sacrificed plus magical bonus. |
Energy Blast (Flush) |
Deal magical damage to a single target equal to the total amount of the cards plus magical bonus +10 |
Energy Wave (Straight) |
Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus |
Transfer Life (3 of a Kind) |
Deal damage to a single target for the total amount of the cards plus magical bonus. Target ally recovers health equal to the total amount of the damage dealt. |
Shard of Earth |
Role |
Elemental, Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Harden (Flush) |
Raise DEF by your Magical Bonus for 2 turns. |
Mudslide (E. S. Flush) |
Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies hit have their Defense lowered by 5 for the next 3 turns. |
Harden (Straight) |
Raise DEF by your Magical Bonus for 2 turns. |
Dust Storm (E. S. Straight) |
Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies are afflicted with affected with Blind for 1 turn. |
Earthquake (3 of a Kind) |
Deal magical damage to all enemies for the total amount of the cards plus magical bonus. |
Volcanic Eruption (E.S. 3 of a Kind) |
Other player must have the Shard of Fire. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses plus thirty. Destroy the fields for all enemies and all players. |
Shard of Enchanting |
Role |
Damage, Manipulative |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +7 |
Enchanted Blade (Equip) |
Must have a Sword equipped in your main hand. Add your Magical skill to your basic attack damage. |
Genius (Discard) |
Increase your magical ability by the total amount of the card discarded for one turn. |
Disenchant (Sacrifice) |
Reduce target's defense, magical, or physical ability by the total amount of the card sacrificed. |
The Shard of Energy utilizes Magical Abilities for its offense. The Shard gets its power from the God of Intellect, Derillius. The abilities contained within the Shard were at one time, common place among the Archivists and followers of Derillius. They were not revered as powerful on their own, but were a testament to the abilities and raw power of the caster.Â
Shard of Energy |
Role |
Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Magic +2 |
Energy Spark (Sacrifice) |
Deal damage to a single target at the end of its turn for the next two turns for the total amount of the card sacrificed plus magical bonus. Only one cast of this can be on a target at a time. Newest cast replaces previous one. |
Energy Blast (Flush) |
Deal magical damage to a single target equal to the total amount of the cards plus magical bonus +10 |
Energy Wave (Straight) |
Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus |
Eruption (3 of a Kind) |
Deal damage to all enemies for the total amount of the cards plus 10 plus magical bonus. Remove a displayed card from the field of each enemy. |
Shard of Enlightenment |
Role |
Manipulative |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Speed +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Speed +5 |
Assist (Equip) |
During your turn, you can play in any ally's field instead of your own. |
Quick Draw (Sacrifice) |
Target ally draws a card |
Shard of Executions |
Role |
Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Physical +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Physical +2 |
Finishing Blow (Equip) |
If another player performs an ability with a flush, straight, or three of a kind on your current target after your last turn but before your current, add their physical bonus on any identically used ability, Must have a Great Sword equipped. |
Driving Strike (Flush) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. |
Driving Pulse (Straight) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. |
Obliterate (3 of a Kind) |
Deal physical damage to all enemies for the total amount of the cards plus both physical and magical bonuses. |
Shard of the Farseer |
Role |
Manipulation, Damage |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Speed +2 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Speed +4 |
Extra Play (Equip) |
Can play two cards simultaneously each turn. Only one counts for damage. |
Projection (Discard) |
Flip over the top card of the deck. Choose whether to place it back on top of the deck or discard it. |
Prophecy Fulfilled (3 of a Kind) |
Flip over the top five cards of the deck. Place the cards in any ally's field. Each card can be given a different destination. |
Shard of the Flagellant |
Role |
Manipulative |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Physical +7 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Physical +10 |
Weaken (Equip) |
Reduce Defense by 5 (cannot go below 0). Reduce Maximum HP by 40 (cannot go below 1) |
Cripple (Sacrifice) |
Reduce Target's Defense by the total amount of the card sacrificed for 1 turn. |
Migraine (Discard) |
Reduce Target's Magic by the total amount of the card discarded for 1 turn. |
Shard of Fire |
Role |
Elemental, Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Flame Jet (Flush) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. |
Firestorm (E. S. Flush) |
Other player must have the Shard of Air. Deal magical damage to a single target for the total amount of all cards plus both players magical bonuses. If the target is survives, both players place a card into the field for no effect. If the target is defeated, draw a card. |
Flame Jet (Straight) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. |
Boiling Steam (E. S. Straight) |
Other player must have the Shard of Water. Deal magical damage to all targets for the total amount of the cards plus both players magical bonuses. All enemies are afflicted with Burn for 3 turns. |
Fire Blast (3 of a Kind) |
Deal magical damage to all enemies for the total amount of the cards plus magical bonus. |
Volcanic Eruption (E.S. 3 of a Kind) |
Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses plus thirty. Destroy the fields for all enemies and all players. |
Shard of Focus |
Role |
Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Physical +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Physical +2 |
Follow-Up (Sacrifice) |
On the next basic attack, attack the enemy twice. The second attack only consists of the physical bonus as no new card is played into the field. |
Powerful Strike (Flush) |
Deal physical damage to a single target for the amount of the cards plus physical bonus plus 10. |
Cleave (Straight) |
Deal physical damage to all enemies for the total amount of the cards plus physical bonus. |
Infuriated Strike (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 30. |
Shard of the Harvest |
Role |
Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Magic +2 |
Trance (Equip) |
After your turn, if you used a flush, straight, or 3 of a kind ability, add your magical bonus to another players matching ability on the same target you hit. Can only be used once before your next turn. Must have a scythe equipped. |
Sickle Blast (Flush) |
Deal magical damage to a single target for the total amount of the cards plus magical bonus. |
Sickle Swipe (Straight) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. |
Magical Cleave (3 of a Kind) |
Deal magical damage to all enemies for the total amount of the cards plus both physical and magical bonus. Draw a card. |
Shard of Illusions |
Role |
Manipulative |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Speed +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Speed +2 |
Redirect (Sacrifice) |
Sacrifice a card that is greater than the amount of the damage being dealt. Attack now hits another ally. |
Imbue (Sacrifice) |
Add bonus damage to an ally's next basic attack for the total amount of the card sacrificed. |
Boost (Flush) |
Target ally draws a card. All three cards remain in your field. This ability cannot be used again until you sacrifice or discard a card. |
Boost (Straight) |
Target ally draws a card. All three cards remain in your field. This ability cannot be used again until you sacrifice or discard a card. |
Reload (3 of a Kind) |
Draw up to five cards, not exceeding the maximum hand size. All three cards remain in the field. This ability cannot be used again until you sacrifice or discard a card. |
Shard of the Initiate |
Role |
Healer |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Physical +2 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Physical +4 |
Resist Effect (Discard) |
Prevent a status effect from taking hold on an ally. |
Enrage (Sacrifice) |
Your next physical ability has the damage increased by the total amount of the card sacrificed. |
Shard of Insanity |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
None |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
None |
Instability (Equip) |
-10 Defense, -half of the total HP, +10 Physical, +10 Magical, +10 Speed |
Incite (Equip) |
All attacks performed draw the attack of the target for one turn. |
Shard of Intellect |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +6 |
Energy Spark (Sacrifice) |
Deal damage to a single target at the end of its turn for the next two turns for the total amount of the card sacrificed plus magical bonus. Only one cast of this can be on a target at a time. Newest cast replaces previous one. |
Energy Shock (Flush) |
Deal magical damage to a target equal to the total amount of the cards. Target will take the magical bonus as damage at the end of their next turn for the following two turns. |
Inventive Blast (Straight) |
Deal magical damage to a single target equal to the total amount of the cards plus magical bonus. A single ally draws a card. |
Brilliant Blast (3 of a Kind) |
Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus. All allies draw a card. |
Shard of Iron Barbs |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +5 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +8 |
Dual Wield (Equip) |
Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon. |
Iron Fury (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 20. Two cards remain in the field while one is discarded. The discarded card is added to the physical bonus of your next basic attack. |
Shard of Iron Knowledge |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +5 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +8 |
Dual Wield (Equip) |
Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon. |
Iron Wisdom (3 of a Kind) |
Deal damage to all targets for the total amount of the cards plus magical bonus. Two cards remain in the field while one is discarded. The discarded card is added to the magical bonus of your next turn. |
Shard of Iron Resolve |
Role |
Healer |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +5 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +8 |
Iron Healing (3 of a Kind) |
Heal an ally equal to the total amount of cards plus magical bonus. Two cards remain in the field while one is discarded. The amount of the discarded card heals all allies for that amount plus magical bonus |
Shard of Iron Skin |
Role |
Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
HP +50 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
HP +100 |
Iron Will (Equip) |
Increase Hit Points by 50 and Defense by 5 |
Incite (Equip) |
All physical attacks performed draw the attack of the target for one turn. |
Shard of Iron Will |
Role |
Shield, Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
HP +20 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
HP +40 |
Taunt (Sacrifice) |
Draw the next attack that is less than the amount of the card sacrificed. |
Taunting Strike (Flush) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. Enemy must attack you next turn. |
Taunting Cleave (Straight) |
Deal physical damage to all enemies for the total amount of the cards plus physical bonus. Target enemy attacks you next turn. |
Threatening Strike (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. All enemies attack you next turn. |
Shard of the Jester |
Role |
Manipulative |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +1, Magical +1, Defense +1, HP +10 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +2, Magical +2, Defense +2, HP +20 |
Extra Play (Equip) |
Can play two cards simultaneously each turn. Only one counts for damage. |
Shenanigans (3 of a Kind |
Discard your field upon commencing this ability. Rearrange the field for all allies, swapping cards between them. No player can have more than three cards in their field at a time and no sacrificing moves can be done during this. |
Shard of the Knight |
Role |
Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Defense +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Defense +4 |
Elemental Enhancement (Equip) |
If another player has an Elemental shard equipped, add 5 Defense. Must have a Shield equipped. |
Taunt (Sacrifice) |
Draw the next attack that is less than the amount of the card sacrificed. |
Shield Slam (3 of a Kind) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. Increase Defense by 5 for 3 turns. |
Shard of Life |
Role |
Healer |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +5 |
Heal (Sacrifice) |
Target Recovers HP equal to the total amount of the card sacrificed plus magical bonus |
Healing Blast (Flush) |
Heal target for the total amount of the cards plust magical bonus. |
Healing Wave (Straight) |
Heal all allies for the total amount of the cards plus magical bonus. |
Transfer Life (3 of a Kind) |
Deal damage to a single target for the total amount of the cards plus magical bonus. Target ally recovers health equal to the total amount of the damage dealt. |
Shard of the Levy |
Role |
Manipulation |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Speed +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Speed +7 |
Inheritance (Equip) |
Upon the death of any enemy or player, take one of the cards from their field and place it in your hand. |
Distribute (Discard) |
Take a card from your field and place it in another player's field. |
Collections (Flush) |
Remove up to two cards from an enemy field and place it in your own. |
Tariff (Straight) |
Remove up to two cards from an ally's field and place it in your own. |
Redistribution (3 of a Kind) |
Redistribute all of the cards in all fields, ally and enemy. All fields must end with the same number of cards in it as it began with. |
Shard of the Lunar Eclipse |
Role |
Damage, Elemental |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +7 |
Lunar Strike (Flush) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. Reduce target's DEF by 2 for the Remainder of the Encounter. |
X-Strike (E.S. Flush) |
Other player must have the Shard of the Solar Eclipse equipped. Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 20. |
Lunar Cleave (Straight) |
Deal physical damage to all targets for the total amount of the cards plus physical bonus. Reduce all target's DEF by 2 for the Remainder of the Encounter. |
Enfeebling Cleave (E.S. Straight) |
Other player must have the Shard of the Solar Eclipse equipped. Deal physical damage to all enemies for the total amount of the cards plus physical bonus plus 20. All enemies DEF is reduced by 8 for the remainder of the encounter. |
Moonfall (3 of a Kind) |
Deal physical damage to all targets for the total amount of the cards plus physical bonus. Reduce the DEF of all enemies by 5 for the remainder of the encounter. |
Mournful Judgment (E.S. 3 of a Kind) |
Other player must have the Shard of the Solar Eclipse equipped. Deal physical damage to all enemies for the total amount of the cards plus three times the total physical bonus of both players. |
Shard of the Maji |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Elemental Enhancement (Equip) |
If another player has an Elemental shard equipped, add 5 magical damage to your basic attacks. This ability can only be used once. Must have a staff equipped. |
Energy Spark (Sacrifice) |
Deal damage to a single target at the end of its turn for the next two turns for the total amount of the card sacrificed plus magical bonus. Only one cast of this can be on a target at a time. Newest cast replaces previous one. |
Conduit (3 of a Kind) |
Add the total amount of the cards plus your magical bonus to another player's magical bonus for their next ability. |
Shard of the Master Thief |
Role |
Manipulation |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Speed +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Speed +7 |
Sticky Fingers (Equip) |
At the conclusion of each encounter, the party earns 20 Gold. |
Extra Play (Equip) |
Can play two cards simultaneously each turn. Only one counts for damage. |
Mug (Equip) |
Upon performing a basic attack, flip over the top card of the deck. If it is a 10, Jack, Queen, or King, the party gains 10 Gold. |
Shard of Mending |
Role |
Healer |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Magic +4 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Magic +7 |
Cleanse (Sacrifice) |
Remove a detrimental status effect from an ally. |
Greater Heal (Flush) |
Target Recovers HP equal to the total amount of the cards plus magical bonus plus 10. |
Healing Rain (Straight) |
All allies recover health equal to the total amount of the cards plus magical bonus. |
Cleansing Rain (3 of a Kind) |
All allies recover health equal to the total amount of the cards plus magical bonus. Remove all status effect. |
Shard of Perception |
Role |
Damage, Manipulative |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Physical +5, Magical +5 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Physical +8, Magical +8 |
Enhanced Quiver (Discard) |
Add the total amount of the discarded card to either your physical or magical bonus for your next basic attack or ability. Must have a bow equipped. |
Aim (Sacrifice) |
Remove target's defensive bonus for one turn for the total amount of the card sacrificed. Defensive bonus is recovered upon being hit. |
Piercing Arrow (Flush) |
Deal physical damage to a single target equal to the total amount of the cards plus physical bonus. Attack ignores enemy's defense. Must have a bow equipped. |
Arcane Arrow (Straight) |
Deal magical damage to a single target equal to the total amount of the cards plus magical bonus. Hold one card in your field while discarding the remaining two. Draw a card. Must have a bow equipped. |
Detonation (3 of a Kind) |
Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus. All enemies must discard their fields. |
Shard of Penance |
Role |
Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Defense +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Defense +7 |
Healing Blows (Equip) |
Must have a Runeblade or Sword Equipped. All basic attacks heal the user for the total amount of the card played instead of dealing damage. No bonuses are applied. |
Redirect (Discard) |
After the enemy selects his target and it is targeting you, discard a card. The enemy must draw a new target. You can still be targeted by the enemy. |
Glory (3 of a Kind) |
All damage you take for one turn is instead converted to healing. |
Shard of Rage |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +5 |
Dual Wield (Equip) |
Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon. |
Counter (Equip) |
When dealt damage by an opponent, you have the option of playing a card into the field to do a basic attack. All bonuses apply. |
Unending Fury (3 of a Kind) |
Deal physical damage to a single target equal to the total amount of the cards plus physical bonus. Two cards remain in the field. Take an additional turn immediately. |
Shard of Reality |
Role |
Damage, Manipulative |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +5 |
Endless Speed (Equip) |
All allies gain 4 Speed and all enemies lose 4 Speed. |
Alter (Flush) |
All allies discard a card from their hand and draw a new one. |
Reshape (Straight) |
All allies swap a card from their hand with a one already in the field. If no cards are in a player's field, that player can play a card into the field for no effect. |
Cosmos (3 of a Kind) |
Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus plus 40. Remove all cards from all allies and enemies field. |
Shard of Rebuttal |
Role |
Shield |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +4 |
Rebuke (Discard) |
Discard any number of cards. For the next incoming single target physical attack, if the amount of the cards discarded plus physical bonus is greater than the amount of the damage being received, the damage is instead hits the enemy who originally used the physical attack. |
Harden (Flush) |
Increase Defense by the total number of the cards plus physical bonus for 1 turn. If the Shard of Iron Will is equipped, the ability lasts for 3 turns instead of 1. |
Debilitating Shout (Straight) |
Reduce the Defense of a single target by 5 for 1 turn. If the Shard of Iron Will is equipped, the defense of the target is lowered for 3 turns. |
Next Level (3 of a Kind) |
Increase the total Hit Points for the remainder of the encounter by 25, with the user recovering 25 Hit Points upon casting. If the Shard of Iron Will is equipped, the total of Hit Points gained is increased to 50 with the user recovering 50 points upon casting. |
Shard of Resurrection |
Role |
Healer |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Magic +2 |
Cleanse (Sacrifice) |
Remove a detrimental status effect from an ally. |
Revive (Flush) |
Revive an Ally. Their health is equal to the total amount of the cards plus magical bonus. |
Revive (Straight) |
Revive an Ally. Their health is equal to the total amount of the cards plus magical bonus. |
Transfer Web (3 of a Kind) |
Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus. Target ally recovers health equal to the amount of damage done to a single target. |
Shard of Restoration |
Role |
Healer |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Magic +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Magic +2 |
Heal (Sacrifice) |
Target Recovers HP equal to the total amount of the card sacrificed plus magical bonus |
Healing Blast (Flush) |
Target recovers health equal to the total amount of the cards plus magical bonus. |
Healing Rain (Straight) |
All allies recover health equal to the total amount of the cards plus magical bonus. |
Healing Pulse (3 of a Kind) |
All allies recover health equal to the total amount of the cards. All allies recover the magical bonus on the start of their next turn for three turns. |
Shard of the Runecaster |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magical +7 |
Runecaster (Equip) |
Must have a Runeblade equipped in your main hand. All basic attacks place a rune on the enemy. These runes will detonate and provide various effects. |
Enlightening Rune (Sacrifice) |
Detonate a single rune on a target. Draw a card. |
Advancing Rune (Discard) |
Detonate a single rune on a target. Play a card into the field for no effect. |
Explosive Rune (Flush) |
Detonate all runes currently on the target. Deal magical damage to the target equal to your magical bonus for each rune. |
Restorative Rune (Straight) |
Detonate all runes currently on the target. All allies restore health equal to your magical bonus for each rune detonated. |
Empowering Rune (3 of a Kind) |
Detonate all runes currently on the target. All allies gain Physical and Magical bonus equal your Physical and Magical bonus for 3 turns. |
Shard of Shadows |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
HP + 25 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
HP + 50 |
Shadow Walk (Equip) |
Can enter the Shadows. Once in the Shadows, you cannot be targeted by any allies or enemies. Damage cannot be dealt to you for any reason nor can you be healed. Deploying any abilities causes the player to immediately leave the shadows. On the first turn out of the shadows, all enemies will target the player. All abilities performed from within the shadows will have either their physical or magical bonus doubled. |
Enter the Shadows (Discard) |
Must have a dagger equipped in your main hand. Can enter the shadows, Once there, you cannot be targeted by allies or enemies. You cannot draw cards, but may still place cards into the field upon your turn. |
Shard of Sight |
Role |
Damage |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Physical +1 Magical +1 |
Total XP for Level 3 |
1000 |
Level 3 Bonus |
Physical +2 Magical +2 |
Hide (Sacrifice) |
Avoid being hit by a single attack for one turn. If damage dealt is greater than the hide amount, full damage is dealt. |
Aimed Shot (Flush) |
Deal physical or magical damage to a single target for the amount of the cards plus both physical and magical bonus plus 10. Must have a bow equipped. |
Barrage (Straight) |
Deal physical or magical damage to all enemies for the total amount of the cards plus both physical and magical bonus. Must have a bow equipped. |
Assassin's Shot (3 of a Kind) |
Deal physical or magical damage to a single target for the total amount of the cards played plus both physical and magical bonus plus 20. Must have a bow equipped. If target's HP is reduced to zero, take an additional turn immediately |
Shard of the Solar Eclipse |
Role |
Damage, Elemental |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +7 |
Solar Strike (Flush) |
Deal physical damage to a single target for the total amount of the cards plus physical bonus. Increase your PHY by 2 for the remainder of the encounter. |
X-Strike (E.S. Flush) |
Other player must have the Shard of the Lunar Eclipse equipped. Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 20. |
Solar Cleave (Straight) |
Deal physical damage to all enemies for the total amount of the cards plus physical bonus. Increase the PHY for all allies by 2 for the remainder of the encounter. |
Enfeebling Cleave (E.S. Straight) |
Other player must have the Shard of the Lunar Eclipse equipped. Deal physical damage to all enemies for the total amount of the cards plus physical bonus plus 20. All enemies DEF is reduced by 8 for the remainder of the encounter. |
Solar Flare (3 of a Kind) |
Deal physical damage to all enemies for the total amount of the cards plus physical bonus. Increase the PHY for all allies by 5 for the remainder of the encounter. |
Mournful Judgment (E.S. 3 of a Kind) |
Other player must have the Shard of the Lunar Eclipse equipped. Deal physical damage to all enemies for the total amount of the cards plus three times the total physical bonus of both players. |
Shard of Stability |
Role |
Healer |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Reflect (Discard) |
Discard any number of cards. For the next incoming single target magical attack, if the amount of the cards discarded plus magical bonus is greater than the amount of the damage being received, the damage is instead hits the enemy who originally used the magical attack. |
Healing Breeze (Flush) |
All allies recover health equal to the total number of the cards plus magical bonus. |
Inoculate (Straight) |
Target Ally is immune to all status effects, both positive and negative, for 1 turns. If Shard of the Devout is equipped, the ability lasts for 3 turns instead of 1. |
Stabilize (3 of a Kind) |
Target Ally's Hit Points cannot drop below 1 for 1 turns. If Shard of the Devout is equipped, the ability lasts for 3 turns instead of 1. |
Shard of Stone Hands |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +6 |
Focus (Sacrifice) |
Increase physical bonus for one turn by the amount of the card sacrificed. |
Brilliant Strike (Flush) |
Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Recover hit points equal to the total amount of damage done. |
Augment (Straight) |
Hold one card in the field while discarding the other two. Draw a card and place a card from your hand into the field with no effect. |
Numbing Fist (3 of a Kind) |
Deal physical damage to a single target for the amount of the cards plus physical bonuses plus 10. Target is Numb for 1 turn. |
Shard of Swiftness |
Role |
Manipulative |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
Speed +6 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
Speed +10 |
Dual Wield (Equip) |
Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon. |
Quickening (Sacrifice) |
Target ally's speed is increased by the total amount of the card sacrificed for two turns. |
Empowering (Flush) |
Increase the magical damage of an ally's next magical ability by the total amount of the cards. |
Encouraging (Straight) |
Increase the physical damage of an ally's next physical ability by the total amount of the cards. |
Shard of Time |
Role |
Manipulation |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Haste (Discard) |
Target gains SPD equal to the total amount of the card sacrificed. |
Slow (Discard) |
Target loses SPD equal to the total amount of the card sacrificed. |
Time Leap (3 of a Kind) |
Upon using this ability, draw a card off the top of the deck. If the card is an Ace, 2, 3, 4, or 5, skip your next turn. If the card is a 6, 7, or 8, no effect happens. If a 9, 10, or Face card is drawn, take an immediate extra turn. |
Shard of the Trickster |
Role |
Manipulative |
Total XP for Level 2 |
1500 |
Level 2 Bonus |
HP +20 |
Total XP for Level 3 |
2500 |
Level 3 Bonus |
HP +40 |
Extra Play (Equip) |
Can play two cards simultaneously each turn. Only one counts for damage. |
Quick Draw (Discard) |
Target ally draws a card. |
Quick Draw (Sacrifice) |
Target ally draws a card. |
Distraction (Flush) |
Target ally plays a card into the field for no effect |
Distraction (Straight) |
Target ally plays a card into the field for no effect |
Shard of Valor |
Role |
Shield |
Total XP for Level 2 |
500 |
Level 2 Bonus |
Defense +1 |
Total XP for Level 3 |
1500 |
Level 3 Bonus |
Defense +2 |
Shield Ally (Sacrifice) |
Take the damage being dealt to another player up to the amount of the card |
Shield Bash (Flush) |
Deal physical damage to a single target equal to the total amount of the cards. Enemy must attack you on their next turn. Must have a shield equipped. |
Battle Cry (Straight) |
All enemies attack you for three turns. No damage is dealt. |
Brilliant Strike (3 of a Kind) |
Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Recover health equal to all damage dealt. |
Shard of Vampirism |
Role |
Damage, Healer |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
HP +25 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
HP +50 |
Drain (Sacrifice) |
Deal magical damage to a target for the total amount of the card sacrificed plus magical bonus. Gain health equal to the total damage dealt. |
Life Web (3 of a Kind) |
Drain HP from yourself equal to the total amount of the cards. All allies recover health equal to the total amount drained. |
Shard of Vision |
Role |
Damage, Manipulative |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +3 Magical +3 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +5 Magical +5 |
Hide (Sacrifice) |
Avoid being hit by a single attack for one turn. If damage dealt is greater than the hide amount, full damage is dealt. |
Blunt Arrow (Flush) |
Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Targeted enemy must discard a card from their field if able. Must have a bow equipped. |
Sparkling Arrow (Straight) |
Deal magical damage to a target equal to the total amount of the cards plus magical bonus. Target ally plays a card into their field for no effect. Must have a bow equipped. |
Brilliant Arrow (3-of-a-Kind) |
Deal physical or magical damage to a single target for the total amount of the cards plus both physical and magical bonus. All allies play a card into the field for no effect. Hold one card in your field while discarding the remaining two. Must have a bow equipped. |
Shard of Voodoo |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magical +7 |
Poison Tipped Weapon (Equip) |
All Basic Attacks Inflict Poison on the Target, dealing your Magical Bonus to the Target for 1 additional turn. |
Divination (Discard) |
Increase the Magical Bonus of Your Next Ability by the total amount of the card discarded. Only 1 card can be used at a time. |
Shard of Water |
Role |
Elemental, Healing |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magic +2 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magic +4 |
Healing Stream (Flush) |
Target ally recovers health equal to the total amount of the cards plus magical bonus. |
Mudslide (E. S. Flush) |
Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies hit have their Defense lowered by 5 for the next 3 turns. |
Healing Stream (Straight) |
Target ally recovers health equal to the total amount of the cards plus magical bonus. |
Boiling Steam (E. S. Straight) |
Other player must have the Shard of Water. Deal magical damage to all targets for the total amount of the cards plus both players magical bonuses. All enemies are afflicted with Burn for 3 turns. |
Healing Cleanse (3 of a Kind) |
All allies recover health equal to the total amount of the cards plus magical bonus. All players remove a negative status effect. |
Monsoon (E.S. 3 of a Kind) |
Other Player must have the Shard of Air Equipped. Deal magical damage to all enemies for the total amount of the cards plus both players' magical bonuses. All allies draw 2 cards and place 1 into their fields for no effect. |
Shard of Witchcraft |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Magical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Magical +7 |
Vanish (Sacrifice) |
Ally becomes Untargetable for 1 turn. Upon activating a basic attack or ability, the ally will become immediately targetable. |
Divination (Discard) |
Increase the Magical Bonus of Your Next Ability by the total amount of the card discarded. Only 1 card can be used at a time. |
Shard of Woe |
Role |
Damage |
Total XP for Level 2 |
1000 |
Level 2 Bonus |
Physical +4 |
Total XP for Level 3 |
2000 |
Level 3 Bonus |
Physical +7 |
Serrated Blade (Equip) |
All Basic Attacks Inflict Bleed on the Target, dealing your Physical Bonus to the Target for 1 additional turn. |
Mania (Discard) |
Increase the Physical Bonus of Your Next Ability by the total amount of the card discarded. Only 1 card can be used at a time. |