An Interactive Novel

Silhouette of Annihilation

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Silhouette of Annihilation 

While toiling away in the Turgraad Quarry, the slaves of the land dig up mountains of rock and other gems for their masters. On one fateful afternoon, a group of slaves bury their pickaxes into a slab of obsidian, opening up a gateway to the realm of Loccaris and releasing the armies of Latros into Dun-I.

 Chapter 1: A Life of Toil

The Turgraad Quarry, one of the largest rock pits in Dun-I, is home to several slaves who toil away everyday for their masters. However, secrets are hidden beneath the surface, and these secrets will bring upheaval to the peaceful land of Dun-I.

Chapter 2: A Rescue of Sorts

Finding yourself suddenly outside the confines of the quarry, you’re thrust into a world in turmoil. With hundreds of questions swirling through your mind, namely how you ended up randomly around a campfire, you’re faced with a future of uncertainty and conflict.

The Moonlit Trail

After leaving the camp of Zilara with the instructions of rendezvousing with the Soldiers of Derrien, a force composed of warriors meant to combat the forces from other realms, you find yourself wandering along a long, dangerous trail, filled with uncertain and unsavory creatures.

 Chapter 3: A Healing Hand

You find yourself on a gurney after the previous night’s encounter, writhing in pain while under the care of the Soldiers of Derrien. Once on your feet, you are given the instructions for your first mission, one that is dangerous your return is not expected.

 Riverside Reconnaissance 

Prerequisite: The Moonlit Trail

With the forces of Loccaris scattered about the area, Aertis has ordered you to head to Fierrak to see if they are marching upon the small city to the west. The trek goes along the Sariak River, but too many wicked beings have emerged, making the journey near impossible.

Chapter 4: The General of Loccaris

Upon following the creature through the woods toward Fierrak, you are placed face to face with the evil that has emerged from the Quarry.

Chapter 5: An Awkward Proposal

You arrive back at the camp of the Soldiers of Derrien to see them preparing to march toward the city of Werz. However, before you’re given your new orders, Papis, the Prince of Shorrek, requests your presence for a different task.

Chapter 6: The Dusty Streets of Sunshire

At the behest of Papis Horishek, you are dispatched to Sunshire, a city that is shrouded in an old mystery and dark magic. Filled with odd people and and an even stranger magistrate, the town of Sunshire possesses an aura that makes all who enter remarkably uneasy.

 Sunshire Stockades

Prerequisite: Riverside Reconnaissance

Across the river in the city of Sunshire, an abandoned and ancient prison is standing. Stories of an ancient magic make their ways through the city with those who venture through the boarded up doors are never seen or heard from again.

Chapter 7: The Ruined Temple of Yesteryear

Upon exiting the stockade, you enter the city to find the man who dispatched you there to report back on what you found. While at a cafe in Sunshire, Papis comes face to face with one of the people you met in the Stockades, a woman who is happy to tell him where to go to find information on their attacker.

 Qirean Graveyard

Prerequisite: Sunshire Stockades

At the far end of the city, built into a very large hill, lies the Qirean Graveyard. The townsfolk and citizens all talk about the evil that stirs their at night, encouraging you to venture into the graveyard to investigate with Papis Horishek.

Chapter 8: The Uprising at the Port

While walking back from the Qirean Graveyard, you come into contact with a member of the Soldiers of Derrien who alerts of trouble in Werz. An uprising of pirates in the port has caused a bit of a stir and Aertis needs someone to take care of the trouble.

 Werz Shipyard

Prerequisite: Qirean Graveyard

Word has reached you in Sunshire that pirates have invaded the shipyard of Werz and requisitioned one of the largest and fastest ships in their fleet. To go into the Shipyard and challenge the Pirates would be foolish and dangerous for normal adventurers, but those who possess great abilities will be welcome to the challenge.

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