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Shard of Stability | |||
Role | Healer | ||
Total XP for Level 2 | 1000 | Level 2 Bonus | Magic +2 |
Total XP for Level 3 | 2000 | Level 3 Bonus | Magic +4 |
Reflect (Discard) | Discard any number of cards. For the next incoming single target magical attack, if the amount of the cards discarded plus magical bonus is greater than the amount of the damage being received, the damage is instead hits the enemy who originally used the magical attack. | ||
Healing Breeze (Flush) | All allies recover health equal to the total number of the cards plus magical bonus. | ||
Inoculate (Straight) | Target Ally is immune to all status effects, both positive and negative, for 1 turns. If Shard of the Devout is equipped, the ability lasts for 3 turns instead of 1. | ||
Stabilize (3 of a Kind) | Target Ally’s Hit Points cannot drop below 1 for 1 turns. If Shard of the Devout is equipped, the ability lasts for 3 turns instead of 1. |
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