Shards

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Shard of the Adept
Shard of the Adept
Role Healer
Total XP for Level 2 1500 Level 2 Bonus Magic +2
Total XP for Level 3 2500 Level 3 Bonus Magic +4
Resist Effect (Discard) Prevent a status effect from taking hold on an ally.
Genius (Sacrifice) Your next magical ability has the damage or healing increased by the amount of the card sacrificed
Shard of Air
Shard of Air
Role Elemental, Manipulation
Total XP for Level 2 1000 Level 2 Bonus Magic +2
Total XP for Level 3 2000 Level 3 Bonus Magic +4
Gust (Flush) Deal magical damage to a single target for the total amount of the cards plus magical bonus. Place a card into the field for no effect.
Firestorm (E. S. Flush) Other player must have the Shard of Fire. Deal magical damage to a single target for the total amount of all cards plus both players magical bonuses. If the target is survives, both players place a card into the field for no effect. If the target is defeated, draw a card.
Gust (Straight) Deal magical damage to a single target for the total amount of the cards plus magical bonus. Place a card into the field for no effect.
Dust Storm (E. S. Straight) Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies are afflicted with affected with Blind for 1 turn.
Tornado (3 of a Kind) Deal magical damage to all enemies for the total amount of the cards plus magical bonus. All allies place a card into the field for no effect.
Monsoon (E.S. 3 of a Kind) Other Player must have the Shard of Water Equipped. Deal magical damage to all enemies for the total amount of the cards plus both players' magical bonuses. All allies draw 2 cards and place 1 into their fields for no effect.
Shard of Anger
Shard of Anger
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Physical +4
Total XP for Level 3 2000 Level 3 Bonus Physical +6
Dual Wield (Equip) Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon.
Follow-Up (Sacrifice) On the next basic attack, attack the enemy twice. The second attack only consists of the physical bonus as no new card is played into the field.
Adjacent Strike (Flush) Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Physical bonus hits a second a target.
Adjacent Strike (Straight) Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Physical bonus hits a second a target.
Cataclysmic Strike (3 of a Kind) Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Target's field is discarded.
Shard of the Arcane Guardian
Shard of the Arcane Guardian
Role Shield, Damage
Total XP for Level 2 500 Level 2 Bonus Magic +1
Total XP for Level 3 1500 Level 3 Bonus Magic +2
Taunt (Discard) Draw the next attack that is less than the amount of the card sacrificed.
Taunting Flash (Flush) Deal magical damage to a single target for the total amount of the cards plus magical bonus. Enemy must attack you next turn.
Taunting Blast (Straight) Deal magical damage to all enemies for the total amount of the cards plus magical bonus. Target enemy attacks you next turn.
Threatening Eruption (3 of a Kind) Deal magical damage to all enemies for the total amount of the cards plus magical bonus.A single target attacks you next turn.
Shard of the Berserker
Shard of the Berserker
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Physical +2
Total XP for Level 3 2000 Level 3 Bonus Physical +4
Elemental Enhancement (Equip) If another player has an Elemental shard equipped, add 5 magical damage to your basic attacks. This ability can only be used once. Must have a Great Axe equipped.
Follow-Up (Sacrifice) On the next basic attack, attack the enemy twice. The second attack only consists of the physical bonus as no new card is played into the field.
Decapitation (3 of a Kind) Deal physical damage to a single target for the total amount of the cards plus physical bonus. If the target is defeated, take an additional turn.
Shard of Blunt Fists
Shard of Blunt Fists
Role Damage
Total XP for Level 2 500 Level 2 Bonus Physical +1
Total XP for Level 3 1500 Level 3 Bonus Physical +2
Focus (Sacrifice) Increase physical bonus for one turn by the amount of the card sacrificed.
Enhance (Flush) Double the damage of your next basic attack. Place a card in the field with no effect.
Enhance (Straight) Double the damage of your next basic attack. Place a card in the field with no effect.
Insightful Strike (3 of a Kind) Deal physical damage to a single target for the total amount of the cards plus physical bonus. One card remains on the board.
Shard of the Bulwark
Shard of the Bulwark
Role Shield
Total XP for Level 2 1000 Level 2 Bonus Defense +3
Total XP for Level 3 2000 Level 3 Bonus Defense +5
Incite (Equip) All physical attacks performed draw the attack of the target for one turn.
Fearless Defender (3 of a Kind) All enemies attack you for the remainder of the encounter. Defense is increased by 5 until the end of the encounter.
Shard of the Cleric
Shard of the Cleric
Role Healer
Total XP for Level 2 1500 Level 2 Bonus Magic +5
Total XP for Level 3 2500 Level 3 Bonus Magic +8
Flash Heal (Discard) Target recovers health equal to the total amount of the card discarded. No bonuses are applied.
Heal (Sacrifice) Target Recovers HP equal to the total amount of the card sacrificed plus magical bonus.
Shard of the Crusader
Shard of the Crusader
Role Healer, Manipulative, Shield
Total XP for Level 2 1000 Level 2 Bonus Defense +2 HP +25 Magic +2
Total XP for Level 3 2000 Level 3 Bonus Defense +4 HP +50 Magic +4
Shield Ally (Sacrifice) Take the damage being dealt to another player up to the amount of the card
Revive (Flush) Revive an ally. Their health is equal to the total amount of the cards plus magical bonus.
Brilliance (Straight) Target ally draws two cards but must discard one.
Irreverence (3 of a Kind) All allies draw two cards but must discard one.
Shard of Cunning
Shard of Cunning
Role Manipulative
Total XP for Level 2 500 Level 2 Bonus Physical +1
Total XP for Level 3 1500 Level 3 Bonus Physical +2
Extra Play (Equip) Can play two cards simultaneously each turn. Only one counts for damage.
Steal (Flush) Take a card from an enemy's field and place it in an ally's field.
Rearrange (Straight) Swap up to four cards from all ally's hands. No player can have more than five cards in their hand.
Impromptu (3 of a Kind) All players draw up to five cards, not exceeding the maximum hand size. Select a player to take a turn out of sequence. Return to the next person in turn order after the completion of the turn.
Shard of the Cursed
Shard of the Cursed
Role Manipulative
Total XP for Level 2 1500 Level 2 Bonus Magic +7
Total XP for Level 3 2500 Level 3 Bonus Magic +10
Weaken (Equip) Reduce Defense by 5 (cannot go below 0). Reduce HP by 40 (cannot go below 0)
Suppress (Sacrifice) Reduce Target's Physical Bonus by the total amount of the card sacrificed.
Cripple (Discard) Reduce Target's Defense by the total amount of the card discarded for one turn.
Shard of Deception
Shard of Deception
Role Manipulative
Total XP for Level 2 500 Level 2 Bonus Magic +1
Total XP for Level 3 1500 Level 3 Bonus Magic +2
Extra Play (Equip) Can play two cards simultaneously each turn. Only one counts for damage.
Quick Draw (Flush) Target ally draws a card.
Sleight of Hand (Straight) Select a card in the field for each enemy and discard it.
Unnatural Trickster (3 of a Kind) All enemies discard all cards in the field.
Shard of the Defender
Shard of the Defender
Role Shield
Total XP for Level 2 1000 Level 2 Bonus Defense +3
Total XP for Level 3 2000 Level 3 Bonus Defense +7
Valiance (Equip) Can use Defense for Physical Bonus instead of Physical. Must have Shield Equipped.
Courageous Strike (Flush) Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 10. One card remains in the field while the other two are discarded.
Gallant Offensive (Straight) Deal physical damage to a single target for the total amount of the cards. The target is stunned and cannot deploy any abilities for one turn.
Valorous Defender (3 of a Kind) Sacrifice HP upon commencing this move. Deal damage to all enemies for the total amount of the cards plus physical bonus plus the amount of hit points sacrificed. All enemies attack you for the remainder of the encounter. Skip your next turn.
Shard of the Depraved
Shard of the Depraved
Role Manipulative
Total XP for Level 2 1500 Level 2 Bonus Defense +7
Total XP for Level 3 2500 Level 3 Bonus Defense +10
Oppress (Equip) Reduce Physical and Magical Bonus by 5 (Both cannot go below 0)
Migraine (Sacrifice) Reduce Target's Magic by the total amount of the card sacrificed for one turn.
Suppress (Discard) Reduce Target's Physical Bonus by the total amount of the card discarded.
Shard of the Devout
Shard of the Devout
Role Healer, Damage
Total XP for Level 2 500 Level 2 Bonus Magic +1
Total XP for Level 3 1500 Level 3 Bonus Magic +2
Absorb (Sacrifice) Create a shield around a target to absorb all damage equal to the amount of the card sacrificed plus magical bonus.
Energy Blast (Flush) Deal magical damage to a single target equal to the total amount of the cards plus magical bonus +10
Energy Wave (Straight) Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus
Transfer Life (3 of a Kind) Deal damage to a single target for the total amount of the cards plus magical bonus. Target ally recovers health equal to the total amount of the damage dealt.
Shard of Earth
Shard of Earth
Role Elemental, Shield
Total XP for Level 2 1000 Level 2 Bonus Magic +2
Total XP for Level 3 2000 Level 3 Bonus Magic +4
Harden (Flush) Raise DEF by your Magical Bonus for 2 turns.
Mudslide (E. S. Flush) Other Player must have the Shard of Water. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies hit have their Defense lowered by 5 for the next 3 turns.
Harden (Straight) Raise DEF by your Magical Bonus for 2 turns.
Dust Storm (E. S. Straight) Other Player must have the Shard of Air. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies are afflicted with affected with Blind for 1 turn.
Earthquake (3 of a Kind) Deal magical damage to all enemies for the total amount of the cards plus magical bonus.
Volcanic Eruption (E.S. 3 of a Kind) Other player must have the Shard of Fire. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses plus thirty. Destroy the fields for all enemies and all players.
Shard of Energy
Shard of Energy
Role Damage
Total XP for Level 2 500 Level 2 Bonus Magic +1
Total XP for Level 3 1500 Level 3 Bonus Magic +2
Energy Spark (Sacrifice) Deal damage to a single target at the end of its turn for the next two turns for the total amount of the card sacrificed plus magical bonus. Only one cast of this can be on a target at a time. Newest cast replaces previous one.
Energy Blast (Flush) Deal magical damage to a single target equal to the total amount of the cards plus magical bonus +10
Energy Wave (Straight) Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus
Eruption (3 of a Kind) Deal damage to all enemies for the total amount of the cards plus 10 plus magical bonus. Remove a displayed card from the field of each enemy.
Shard of Enlightenment
Shard of Enlightenment
Role Manipulative
Total XP for Level 2 1000 Level 2 Bonus Speed +3
Total XP for Level 3 2000 Level 3 Bonus Speed +5
Assist (Equip) During your turn, you can play in any ally's field instead of your own.
Quick Draw (Sacrifice) Target ally draws a card
Shard of Fire
Shard of Fire
Role Elemental, Damage
Total XP for Level 2 1000 Level 2 Bonus Magic +2
Total XP for Level 3 2000 Level 3 Bonus Magic +4
Flame Jet (Flush) Deal magical damage to a single target for the total amount of the cards plus magical bonus.
Firestorm (E. S. Flush) Other player must have the Shard of Air. Deal magical damage to a single target for the total amount of all cards plus both players magical bonuses. If the target is survives, both players place a card into the field for no effect. If the target is defeated, draw a card.
Flame Jet (Straight) Deal magical damage to a single target for the total amount of the cards plus magical bonus.
Boiling Steam (E. S. Straight) Other player must have the Shard of Water. Deal magical damage to all targets for the total amount of the cards plus both players magical bonuses. All enemies are afflicted with Burn for 3 turns.
Fire Blast (3 of a Kind) Deal magical damage to all enemies for the total amount of the cards plus magical bonus.
Volcanic Eruption (E.S. 3 of a Kind) Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses plus thirty. Destroy the fields for all enemies and all players.
Shard of the Flagellant
Shard of the Flagellant
Role Manipulative
Total XP for Level 2 1500 Level 2 Bonus Physical +7
Total XP for Level 3 2500 Level 3 Bonus Physical +10
Weaken (Equip) Reduce Defense by 5 (cannot go below 0). Reduce Maximum HP by 40 (cannot go below 1)
Cripple (Sacrifice) Reduce Target's Defense by the total amount of the card sacrificed for one turn.
Migraine (Discard) Reduce Target's Magic by the total amount of the card discarded for one turn.
Shard of Focus
Shard of Focus
Role Damage
Total XP for Level 2 500 Level 2 Bonus Physical +1
Total XP for Level 3 1500 Level 3 Bonus Physical +2
Follow-Up (Sacrifice) On the next basic attack, attack the enemy twice. The second attack only consists of the physical bonus as no new card is played into the field.
Powerful Strike (Flush) Deal physical damage to a single target for the amount of the cards plus physical bonus plus 10.
Cleave (Straight) Deal physical damage to all enemies for the total amount of the cards plus physical bonus.
Infuriated Strike (3 of a Kind) Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 30.
Shard of the Harvest
Shard of the Harvest
Role Damage
Total XP for Level 2 500 Level 2 Bonus Magic +1
Total XP for Level 3 1500 Level 3 Bonus Magic +2
Trance (Equip) After your turn, if you used a flush, straight, or 3 of a kind ability, add your magical bonus to another players matching ability on the same target you hit. Can only be used once before your next turn. Must have a scythe equipped.
Sickle Blast (Flush) Deal magical damage to a single target for the total amount of the cards plus magical bonus.
Sickle Swipe (Straight) Deal physical damage to a single target for the total amount of the cards plus physical bonus.
Magical Cleave (3 of a Kind) Deal magical damage to all enemies for the total amount of the cards plus both physical and magical bonus. Draw a card.
Shard of Illusions
Shard of Illusions
Role Manipulative
Total XP for Level 2 500 Level 2 Bonus Speed +1
Total XP for Level 3 1500 Level 3 Bonus Speed +2
Redirect (Sacrifice) Sacrifice a card that is greater than the amount of the damage being dealt. Attack now hits another ally.
Imbue (Sacrifice) Add bonus damage to an ally's next basic attack for the total amount of the card sacrificed.
Boost (Flush) Target ally draws a card. All three cards remain in your field. This ability cannot be used again until you sacrifice or discard a card.
Boost (Straight) Target ally draws a card. All three cards remain in your field. This ability cannot be used again until you sacrifice or discard a card.
Reload (3 of a Kind) Draw up to five cards, not exceeding the maximum hand size. All three cards remain in the field. This ability cannot be used again until you sacrifice or discard a card.
Shard of the Initiate
Shard of the Initiate
Role Healer
Total XP for Level 2 1500 Level 2 Bonus Physical +2
Total XP for Level 3 2500 Level 3 Bonus Physical +4
Resist Effect (Discard) Prevent a status effect from taking hold on an ally.
Enrage (Sacrifice) Your next physical ability has the damage increased by the total amount of the card sacrificed.
Shard of Intellect
Shard of Intellect
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Magic +4
Total XP for Level 3 2000 Level 3 Bonus Magic +6
Energy Spark (Sacrifice) Deal damage to a single target at the end of its turn for the next two turns for the total amount of the card sacrificed plus magical bonus. Only one cast of this can be on a target at a time. Newest cast replaces previous one.
Energy Shock (Flush) Deal magical damage to a target equal to the total amount of the cards. Target will take the magical bonus as damage at the end of their next turn for the following two turns.
Inventive Blast (Straight) Deal magical damage to a single target equal to the total amount of the cards plus magical bonus. A single ally draws a card.
Brilliant Blast (3 of a Kind) Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus. All allies draw a card.
Shard of Iron Barbs
Shard of Iron Barbs
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Physical +5
Total XP for Level 3 2000 Level 3 Bonus Physical +8
Dual Wield (Equip) Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon.
Iron Fury (3 of a Kind) Deal physical damage to a single target for the total amount of the cards plus physical bonus plus 20. Two cards remain in the field while one is discarded. The discarded card is added to the physical bonus of your next basic attack.
Shard of Iron Knowledge
Shard of Iron Knowledge
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Magic +5
Total XP for Level 3 2000 Level 3 Bonus Magic +8
Dual Wield (Equip) Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon.
Iron Wisdom (3 of a Kind) Deal damage to all targets for the total amount of the cards plus magical bonus. Two cards remain in the field while one is discarded. The discarded card is added to the magical bonus of your next turn.
Shard of Iron Resolve
Shard of Iron Resolve
Role Healer
Total XP for Level 2 1000 Level 2 Bonus Magic +5
Total XP for Level 3 2000 Level 3 Bonus Magic +8
Iron Healing (3 of a Kind) Heal an ally equal to the total amount of cards plus magical bonus. Two cards remain in the field while one is discarded. The amount of the discarded card heals all allies for that amount plus magical bonus
Shard of Iron Skin
Shard of Iron Skin
Role Shield
Total XP for Level 2 1000 Level 2 Bonus HP +50
Total XP for Level 3 2000 Level 3 Bonus HP +100
Iron Will (Equip) Increase Hit Points by 50 and Defense by 5
Incite (Equip) All physical attacks performed draw the attack of the target for one turn.
Shard of Iron Will
Shard of Iron Will
Role Shield, Damage
Total XP for Level 2 500 Level 2 Bonus HP +20
Total XP for Level 3 1500 Level 3 Bonus HP +40
Taunt (Sacrifice) Draw the next attack that is less than the amount of the card sacrificed.
Taunting Strike (Flush) Deal physical damage to a single target for the total amount of the cards plus physical bonus. Enemy must attack you next turn.
Taunting Cleave (Straight) Deal physical damage to all enemies for the total amount of the cards plus physical bonus. Target enemy attacks you next turn.
Threatening Strike (3 of a Kind) Deal physical damage to a single target for the total amount of the cards plus physical bonus. All enemies attack you next turn.
Shard of the Jester
Shard of the Jester
Role Manipulative
Total XP for Level 2 1000 Level 2 Bonus Physical +1, Magical +1, Defense +1, HP +10
Total XP for Level 3 2000 Level 3 Bonus Physical +2, Magical +2, Defense +2, HP +20
Extra Play (Equip) Can play two cards simultaneously each turn. Only one counts for damage.
Shenanigans (3 of a Kind Discard your field upon commencing this ability. Rearrange the field for all allies, swapping cards between them. No player can have more than three cards in their field at a time and no sacrificing moves can be done during this.
Shard of the Knight
Shard of the Knight
Role Shield
Total XP for Level 2 1000 Level 2 Bonus Defense +2
Total XP for Level 3 2000 Level 3 Bonus Defense +4
Elemental Enhancement (Equip) If another player has an Elemental shard equipped, add 5 Defense. Must have a Shield equipped.
Taunt (Sacrifice) Draw the next attack that is less than the amount of the card sacrificed.
Shield Slam (3 of a Kind) Deal physical damage to a single target for the total amount of the cards plus physical bonus. Increase Defense by 5 for 3 turns.
Shard of Life
Shard of Life
Role Healer
Total XP for Level 2 1000 Level 2 Bonus Magic +3
Total XP for Level 3 2000 Level 3 Bonus Magic +5
Heal (Sacrifice) Target Recovers HP equal to the total amount of the card sacrificed plus magical bonus
Healing Blast (Flush) Heal target for the total amount of the cards plust magical bonus.
Healing Wave (Straight) Heal all allies for the total amount of the cards plus magical bonus.
Transfer Life (3 of a Kind) Deal damage to a single target for the total amount of the cards plus magical bonus. Target ally recovers health equal to the total amount of the damage dealt.
Shard of the Maji
Shard of the Maji
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Magic +2
Total XP for Level 3 2000 Level 3 Bonus Magic +4
Elemental Enhancement (Equip) If another player has an Elemental shard equipped, add 5 magical damage to your basic attacks. This ability can only be used once. Must have a staff equipped.
Energy Spark (Sacrifice) Deal damage to a single target at the end of its turn for the next two turns for the total amount of the card sacrificed plus magical bonus. Only one cast of this can be on a target at a time. Newest cast replaces previous one.
Conduit (3 of a Kind) Add the total amount of the cards plus your magical bonus to another player's magical bonus for their next ability.
Shard of Mending
Shard of Mending
Role Healer
Total XP for Level 2 1500 Level 2 Bonus Magic +4
Total XP for Level 3 2500 Level 3 Bonus Magic +7
Cleanse (Sacrifice) Remove a detrimental status effect from an ally.
Greater Heal (Flush) Target Recovers HP equal to the total amount of the cards plus magical bonus plus 10.
Healing Rain (Straight) All allies recover health equal to the total amount of the cards plus magical bonus.
Cleansing Rain (3 of a Kind) All allies recover health equal to the total amount of the cards plus magical bonus. Remove all status effect.
Shard of Perception
Shard of Perception
Role Damage, Manipulative
Total XP for Level 2 1500 Level 2 Bonus Physical +5, Magical +5
Total XP for Level 3 2500 Level 3 Bonus Physical +8, Magical +8
Enhanced Quiver (Discard) Add the total amount of the discarded card to either your physical or magical bonus for your next basic attack or ability. Must have a bow equipped.
Aim (Sacrifice) Remove target's defensive bonus for one turn for the total amount of the card sacrificed. Defensive bonus is recovered upon being hit.
Piercing Arrow (Flush) Deal physical damage to a single target equal to the total amount of the cards plus physical bonus. Attack ignores enemy's defense. Must have a bow equipped.
Arcane Arrow (Straight) Deal magical damage to a single target equal to the total amount of the cards plus magical bonus. Hold one card in your field while discarding the remaining two. Draw a card. Must have a bow equipped.
Detonation (3 of a Kind) Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus. All enemies must discard their fields.
Shard of Rage
Shard of Rage
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Physical +3
Total XP for Level 3 2000 Level 3 Bonus Physical +5
Dual Wield (Equip) Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon.
Counter (Equip) When dealt damage by an opponent, you have the option of playing a card into the field to do a basic attack. All bonuses apply.
Unending Fury (3 of a Kind) Deal physical damage to a single target equal to the total amount of the cards plus physical bonus. Two cards remain in the field. Take an additional turn immediately.
Shard of Reality
Shard of Reality
Role Damage, Manipulative
Total XP for Level 2 1000 Level 2 Bonus Magic +3
Total XP for Level 3 2000 Level 3 Bonus Magic +5
Endless Speed (Equip) All allies gain 4 Speed and all enemies lose 4 Speed.
Alter (Flush) All allies discard a card from their hand and draw a new one.
Reshape (Straight) All allies swap a card from their hand with a one already in the field. If no cards are in a player's field, that player can play a card into the field for no effect.
Cosmos (3 of a Kind) Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus plus 40. Remove all cards from all allies and enemies field.
Shard of Executions
Shard of Executions
Role Damage
Total XP for Level 2 500 Level 2 Bonus Physical +1
Total XP for Level 3 1500 Level 3 Bonus Physical +2
Finishing Blow (Equip) If another player performs an ability with a flush, straight, or three of a kind on your current target after your last turn but before your current, add their physical bonus on any identically used ability, Must have a Great Sword equipped.
Driving Strike (Flush) Deal physical damage to a single target for the total amount of the cards plus physical bonus.
Driving Pulse (Straight) Deal magical damage to a single target for the total amount of the cards plus magical bonus.
Obliterate (3 of a Kind) Deal physical damage to all enemies for the total amount of the cards plus both physical and magical bonuses.
Shard of Ressurection
Shard of Ressurection
Role Healer
Total XP for Level 2 1500 Level 2 Bonus Magic +1
Total XP for Level 3 2500 Level 3 Bonus Magic +2
Cleanse (Sacrifice) Remove a detrimental status effect from an ally.
Revive (Flush) Revive an Ally. Their health is equal to the total amount of the cards plus magical bonus.
Revive (Straight) Revive an Ally. Their health is equal to the total amount of the cards plus magical bonus.
Transfer Web (3 of a Kind) Deal magical damage to all enemies equal to the total amount of the cards plus magical bonus. Target ally recovers health equal to the amount of damage done to a single target.
Shard of Restoration
Shard of Restoration
Role Healer
Total XP for Level 2 500 Level 2 Bonus Magic +1
Total XP for Level 3 1500 Level 3 Bonus Magic +2
Heal (Sacrifice) Target Recovers HP equal to the total amount of the card sacrificed plus magical bonus
Healing Blast (Flush) Target recovers health equal to the total amount of the cards plus magical bonus.
Healing Rain (Straight) All allies recover health equal to the total amount of the cards plus magical bonus.
Healing Pulse (3 of a Kind) All allies recover health equal to the total amount of the cards. All allies recover the magical bonus on the start of their next turn for three turns.
Shard of Sight
Shard of Sight
Role Damage
Total XP for Level 2 500 Level 2 Bonus Physical +1 Magical +1
Total XP for Level 3 1000 Level 3 Bonus Physical +2 Magical +2
Hide (Sacrifice) Avoid being hit by a single attack for one turn. If damage dealt is greater than the hide amount, full damage is dealt.
Aimed Shot (Flush) Deal physical or magical damage to a single target for the amount of the cards plus both physical and magical bonus plus 10. Must have a bow equipped.
Barrage (Straight) Deal physical or magical damage to all enemies for the total amount of the cards plus both physical and magical bonus. Must have a bow equipped.
Assassin's Shot (3 of a Kind) Deal physical or magical damage to a single target for the total amount of the cards played plus both physical and magical bonus plus 20. Must have a bow equipped. If target's HP is reduced to zero, take an additional turn immediately

 

Shard of Stone Hands
Shard of Stone Hands
Role Damage
Total XP for Level 2 1000 Level 2 Bonus Physical +4
Total XP for Level 3 2000 Level 3 Bonus Physical +6
Focus (Sacrifice) Increase physical bonus for one turn by the amount of the card sacrificed.
Brilliant Strike (Flush) Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Recover hit points equal to the total amount of damage done.
Augment (Straight) Hold one card in the field while discarding the other two. Draw a card and place a card from your hand into the field with no effect.
Numbing Fist (3 of a Kind) Deal physical damage to a single target for the amount of the cards plus physical bonuses plus 10. Target is Numb for 1 turn.
Shard of Swiftness
Shard of Swiftness
Role Manipulative
Total XP for Level 2 1500 Level 2 Bonus Speed +6
Total XP for Level 3 2500 Level 3 Bonus Speed +10
Dual Wield (Equip) Can equip a second one-handed weapon in the off-hand slot. This weapon only applies physical, magical, defensive, and hit point bonuses and does not apply the speed bonus of the weapon.
Quickening (Sacrifice) Target ally's speed is increased by the total amount of the card sacrificed for two turns.
Empowering (Flush) Increase the magical damage of an ally's next magical ability by the total amount of the cards.
Encouraging (Straight) Increase the physical damage of an ally's next physical ability by the total amount of the cards.
Shard of the Trickster
Shard of the Trickster
Role Manipulative
Total XP for Level 2 1500 Level 2 Bonus HP +20
Total XP for Level 3 2500 Level 3 Bonus HP +40
Extra Play (Equip) Can play two cards simultaneously each turn. Only one counts for damage.
Quick Draw (Discard) Target ally draws a card.
Quick Draw (Sacrifice) Target ally draws a card.
Distraction (Flush) Target ally plays a card into the field for no effect
Distraction (Straight) Target ally plays a card into the field for no effect
Shard of Valor
Shard of Valor
Role Shield
Total XP for Level 2 500 Level 2 Bonus Defense +1
Total XP for Level 3 1500 Level 3 Bonus Defense +2
Shield Ally (Sacrifice) Take the damage being dealt to another player up to the amount of the card
Shield Bash (Flush) Deal physical damage to a single target equal to the total amount of the cards. Enemy must attack you on their next turn. Must have a shield equipped.
Battle Cry (Straight) All enemies attack you for three turns. No damage is dealt.
Brilliant Strike (3 of a Kind) Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Recover health equal to all damage dealt.
Shard of Vampirism
Shard of Vampirism
Role Damage, Healer
Total XP for Level 2 1000 Level 2 Bonus HP +25
Total XP for Level 3 2000 Level 3 Bonus HP +50
Drain (Sacrifice) Deal magical damage to a target for the total amount of the card sacrificed plus magical bonus. Gain health equal to the total damage dealt.
Life Web (3 of a Kind) Drain HP from yourself equal to the total amount of the cards. All allies recover health equal to the total amount drained.
Shard of Vision
Shard of Vision
Role Damage, Manipulative
Total XP for Level 2 1000 Level 2 Bonus Physical +3 Magical +3
Total XP for Level 3 2000 Level 3 Bonus Physical +5 Magical +5
Hide (Sacrifice) Avoid being hit by a single attack for one turn. If damage dealt is greater than the hide amount, full damage is dealt.
Blunt Arrow (Flush) Deal physical damage to a target equal to the total amount of the cards plus physical bonus. Targeted enemy must discard a card from their field if able. Must have a bow equipped.
Sparkling Arrow (Straight) Deal magical damage to a target equal to the total amount of the cards plus magical bonus. Target ally plays a card into their field for no effect. Must have a bow equipped.
Brilliant Arrow (3-of-a-Kind) Deal physical or magical damage to a single target for the total amount of the cards plus both physical and magical bonus. All allies play a card into the field for no effect. Hold one card in your field while discarding the remaining two. Must have a bow equipped.
Shard of Water
Shard of Water
Role Elemental, Healing
Total XP for Level 2 1000 Level 2 Bonus Magic +2
Total XP for Level 3 2000 Level 3 Bonus Magic +4
Healing Stream (Flush) Target ally recovers health equal to the total amount of the cards plus magical bonus.
Mudslide (E. S. Flush) Other player must have the Shard of Earth. Deal magical damage to all enemies for the total amount of the cards plus both magical bonuses. All enemies hit have their Defense lowered by 5 for the next 3 turns.
Healing Stream (Straight) Target ally recovers health equal to the total amount of the cards plus magical bonus.
Boiling Steam (E. S. Straight) Other player must have the Shard of Water. Deal magical damage to all targets for the total amount of the cards plus both players magical bonuses. All enemies are afflicted with Burn for 3 turns
Healing Cleanse (3 of a Kind) All allies recover health equal to the total amount of the cards plus magical bonus. All players remove a negative status effect.
Monsoon (E.S. 3 of a Kind) Other Player must have the Shard of Air Equipped. Deal magical damage to all enemies for the total amount of the cards plus both players' magical bonuses. All allies draw 2 cards and place 1 into their fields for no effect.
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